3-D Rules:

 1.  All scorecards must be shuffled and groups busted.
A group with three (3) or four (4) friends or family members,
plus an outside person is considered busted, provided that
the outside person  is one of the scorekeepers for the group.

 2.  Stakes farthest from the target must be shot first,
unless directed otherwise by a shoot official.

 3.  When shooting, the shooter must touch the stake with a portion of his/her body.

 4.  Two- minute rule:

  a.  Two-minute maximum shooting time per shooter.

  b.  All groups must shoot from both stakes when double stakes are used.
If your group is causing a backup this rule will be enforced. All world championship
tournaments will shoot double stakes.
EXAMPLE:  If there are four shooters in your group, your group has four minutes to shoot.
If there are five shooters in your group, the group has six minutes to shoot.

 5.  Shooter's arrow must weigh at least five (5) grains per pound of shooting weight.
Shooting weight is defined as the peak draw weight (maximum draw weight or thrust
weight, whichever is greater) that is obtained within the maximum draw cycle.
Shooters will be allowed five (5) grains for scale differences.  Shooters at the maximum
end of a weight allowed for class will be two (2) pounds for scale variation, but arrow
weight must follow bow weight.  Equipment will be checked at random.

 6.  Once a shooter begins shooting a course he/she must finish with his/her  own group or
as assigned by range official.  Any shooter or group that leaves the range without the
authorization of a range official will not be allowed to continue.
(Exceptions: lightning, illness, or equitment failure).

 7.  Equitment failures:
  a.  Equipment failures must be visible and agreed upon by the majority of the
group.  Upon agreement, the shooter must have his/her scorecards initialed by
the entire group as an equipment failure.  The scorecards of the shooter with
the equipment failure will be totaled and initialed by the scorekeepers before
leaving the range.  At that time, the shooter (with the failure) only must
proceed foward though the course to the range tent, and notify a range official.

  b.  The range official will hold the individual's scorecards until the repairs are
completed and he/she is escorted back onto the range.  The range official will
determine the amount of the time necessary to make the needed repair.  The
time element will not be abused.  A range official must escort all persons re-
entering the range to the designated target.  Equipment may be exchanged
during the course except as pertains under rule # 5.

  c.  Equipment may be re-checked as the individual returns to the range.  Any
shooter leaving the range without following the guidelines of rule # 6 will be
disqualified.

 8.  If there are three (3) or more shooters remaining in the group, they may continue
shooting.  If two (2) or less shooters remain, they must join the following group, or
step aside and await a range official before continuing.

 9.  Ages are determined by the age of the competitor as of March 31st  of the current
tournament season.

 10.  Any person may enter into a higher age classification, except senior, but once they
have advanced, they will remain there until the end of the tournament season.

 11.  Any shooter competing for a NETAA Triple Crown Award must be a NETAA member.

 12.  Any shooter participating in the NETAA World Championship must qualify at any
one of the sanctioned NETAA world qualifiers and be a NETAA member.

 13.  Any person who competes in any orginization as a pro, semi-pro or money division
shooter must shoot in the money division for that current tournament year.

 14.  Hand held binoculars and range finders will be allowed.  No flash cameras.

 15.  No alcoholic beverages may be carried or consumed on any range or practice area by
anyone during shooting hours.

 16.  Un-sportsman like conduct will not be tolerated.  Any action considered un-
sportsman-like will result in disqualification.

 17.  NETAA world championships will be a three-day event.  The first two days score will
decide the cut offs.  The top five (5) scores in each class will shoot-off on the third day.
The highest score on the third day (not the total of the three days) will determine
the champion.  Tie scores will be broken by counting total number of 125.  If a tie still
remains, the person with the highest 2 day cumlative cut off score wins. If  a tie still
remains, it will be broken by total 125 scored in a 2 day cumlative cut off scores.
 

 Scoring:

 18.  Double scoring is required.  Scorecards will be collected at the completion of each
course.  All scorecards must be legible, completed, and signed to be accepted.  When
the scorecards are turned in to range official, it will not be subsequently changed.
An inaccurate total that benefits the shooter's score will result in the elimination of the
shooter's card.  Anyone who alters without authorization, or falsifies a score, or
knowingly has a score altered or falsified will be disqualified and shall be ineligible to
complete in any NETAA sanctioned event for one year.

 19.  Targets must be scored before arrows are pulled.  Early pulled arrows score "0".
Repeat offenses will result in the offending shooter being disqualified.

 20.  The members of the group shooting must agree upon all scores.  Shooting groups will
be soley responsible for judging all arrows and scores.  A majority of the group rules
the score of the arrow.  If there is a tie on the call of the arrow, the shooter will
receive the benefit of the doubt, and the arrow will receive the higher score.  A
shooter has no input or opinion on the call of their own arrow.

 21.  To score, arrows must be stuck in the target.  A witnessed pass through is to be
scored as agreed on by the majority of the group, or re-shot before shooters advance
to the target.  A pass through is defined as an arrrow passing completely through the
target with the material 360 degrees around the arrow, leaving both an entrance and
exit hole.

 22.  Any arrow released accidentally or deliberatly will be, if not in scoring area of target,
scored as a "0".  Any arrow, which is dropped and can be recovered while touching
the stake maybe re-nocked and re-shot.

 23.  An arrow that strikes another arrow on the way to the target, and demolishes the
nock end of the arrow that is in the target, will receive the score of the damaged
arrow.  The damaged arrow must have enough damage caused to the rear of the
arrow that it can not be shot.

 24.  An arrow that is embedded in the nock end of the arrow that is embedded in the
target will be scored the same as the embedded arrow. (Robin Hood)

 25.  For all sanctioned NETAA shooting events, all targets will be 3D type animal targets
with a center 12 ring and scoring will be as follows:
   12 -  circle centered inside the 10 circle;
   10 -  circle inside vital area;
    8 -   vital area other than the 10 and 12 circles;
    5 -   reminder of the animal touching body color;
    0 -   a miss or a hit in the horn or hoof not touching body color;
   All arrows must be least touch the circle to receive the higher score.

 26.  All protests are to be filled out and given to the tournament director with a $25.00 fee
within one hour after the range closes for that day.  All decisions by the protest commitee will be final.


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